Noble

Medium humanoid (any race), any alignment
Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages any two languages
Challenge 1/8 (25 XP)
Actions
Rapier
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry
The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble's statistics can also be used to represent courtiers who aren't of noble birth.
- name Noble
- type humanoid
- ac 15
- hp 9 (2d8)
- size medium
- alignment any alignment
- abilities
- name STR
- value 11
- name DEX
- value 12
- name CON
- value 11
- name INT
- value 12
- name WIS
- value 14
- name CHA
- value 16
- speed 30ft
- cr 0.125
- skills
- name Deception
- value 5
- name Insight
- value 4
- name Persuasion
- value 5