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Nightmare

Nightmare

Nightmare

Large fiend, neutral evil

Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed 60ft., fly 90ft.

STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)13 (+1)15 (+2)

Damage Immunities fire

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge 3 (700 XP)

Traits

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10ft radius and dim light for an additional 10ft.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5ft of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

  • name Nightmare
  • type fiend
  • alignment neutral evil
  • ac 13
  • hp 68 (8d10+24)
  • size large
  • abilities
      • name STR
      • value 18
      • name DEX
      • value 15
      • name CON
      • value 16
      • name INT
      • value 10
      • name WIS
      • value 13
      • name CHA
      • value 15
  • speed 60ft, fly 90ft
  • cr 3