Nightmare

Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10+24)
Speed 60ft., fly 90ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge 3 (700 XP)
Traits
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10ft radius and dim light for an additional 10ft.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5ft of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
- name Nightmare
- type fiend
- alignment neutral evil
- ac 13
- hp 68 (8d10+24)
- size large
- abilities
- name STR
- value 18
- name DEX
- value 15
- name CON
- value 16
- name INT
- value 10
- name WIS
- value 13
- name CHA
- value 15
- speed 60ft, fly 90ft
- cr 3