Lemure

Medium fiend (devil), lawful evil
Armor Class 7
Hit Points 13 (3d8)
Speed 15ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120ft., passive Perception 10
Languages understands Infernal but can't speak
Challenge 0 (10 XP)
Traits
Devil's Sight
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 2 (1d4) bludgeoning damage.
- name Lemure
- type fiend
- kind devil
- ac 7
- hp 13 (3d8)
- size medium
- alignment lawful evil
- abilities
- name STR
- value 10
- name DEX
- value 5
- name CON
- value 11
- name INT
- value 1
- name WIS
- value 11
- name CHA
- value 3
- speed 15ft
- cr 0