Skip to the main content

Lemure

Lemure

Medium fiend (devil), lawful evil

Armor Class 7

Hit Points 13 (3d8)

Speed 15ft.

STRDEXCONINTWISCHA
10 (+0)5 (-3)11 (+0)1 (-5)11 (+0)3 (-4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120ft., passive Perception 10

Languages understands Infernal but can't speak

Challenge 0 (10 XP)

Traits

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 2 (1d4) bludgeoning damage.

  • name Lemure
  • type fiend
  • kind devil
  • ac 7
  • hp 13 (3d8)
  • size medium
  • alignment lawful evil
  • abilities
      • name STR
      • value 10
      • name DEX
      • value 5
      • name CON
      • value 11
      • name INT
      • value 1
      • name WIS
      • value 11
      • name CHA
      • value 3
  • speed 15ft
  • cr 0