Lamia

Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 97 (13d10+26)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60ft., passive Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Traits
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 14 (2d10+3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 5 (1d4+3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5ft., one creature.
Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
- name Lamia
- type monstrosity
- ac 13
- hp 97 (13d10+26)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 16
- name DEX
- value 13
- name CON
- value 15
- name INT
- value 14
- name WIS
- value 15
- name CHA
- value 16
- speed 30ft
- cr 4
- skills
- name Deception
- value 7
- name Insight
- value 4
- name Stealth
- value 3