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Lamia

Lamia

Large monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 97 (13d10+26)

Speed 30ft.

STRDEXCONINTWISCHA
16 (+3)13 (+1)15 (+2)14 (+2)15 (+2)16 (+3)

Skills Deception +7, Insight +4, Stealth +3

Senses darkvision 60ft., passive Perception 12

Languages Abyssal, Common

Challenge 4 (1,100 XP)

Traits

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 14 (2d10+3) slashing damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 5 (1d4+3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5ft., one creature.
Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

  • name Lamia
  • type monstrosity
  • ac 13
  • hp 97 (13d10+26)
  • size large
  • alignment chaotic evil
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 13
      • name CON
      • value 15
      • name INT
      • value 14
      • name WIS
      • value 15
      • name CHA
      • value 16
  • speed 30ft
  • cr 4
  • skills
      • name Deception
      • value 7
      • name Insight
      • value 4
      • name Stealth
      • value 3