Jackal

Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) |
Skills Perception +3
Senses passive Perception 13
Languages -
Challenge 0 (10 XP)
Traits
Keen Hearing and Smell
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5ft of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +1 to hit, reach 5ft., one target.
Hit: 1 (1d4-1) piercing damage.
- name Jackal
- type beast
- ac 12
- hp 3 (1d6)
- size small
- alignment unaligned
- abilities
- name STR
- value 8
- name DEX
- value 15
- name CON
- value 11
- name INT
- value 3
- name WIS
- value 12
- name CHA
- value 6
- speed 40ft
- cr 0
- skills
- name Perception
- value 3