Iron Golem

Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10+100)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
Damage Immunities
- fire, poison, psychic
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Traits
Fire Absorption
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two melee attacks.
Slam
Melee Weapon Attack: +13 to hit, reach 5ft., one target.
Hit: 20 (3d8+7) bludgeoning damage.
Sword
Melee Weapon Attack: +13 to hit, reach 10ft., one target.
Hit: 23 (3d10+7) slashing damage.
Poison Breath (Recharge 6)
The golem exhales poisonous gas in a 15ft cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
- name Iron Golem
- type construct
- ac 20
- hp 210 (20d10+100)
- size large
- alignment unaligned
- abilities
- name STR
- value 24
- name DEX
- value 9
- name CON
- value 20
- name INT
- value 3
- name WIS
- value 11
- name CHA
- value 1
- speed 30ft
- cr 16