Goblin

Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Skills Stealth +6
Senses darkvision 60ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Traits
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320ft., one target.
Hit: 5 (1d6+2) piercing damage.
- name Goblin
- type humanoid
- alignment neutral evil
- ac 15
- hp 7 (2d6)
- size small
- abilities
- name STR
- value 8
- name DEX
- value 14
- name CON
- value 10
- name INT
- value 10
- name WIS
- value 8
- name CHA
- value 8
- speed 30ft
- cr 0.25
- skills
- name Stealth
- value 6