Gnoll

Gnoll
Medium humanoid (gnoll), chaotic evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses darkvision 60ft., passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 4 (1d4+2) piercing damage.
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600ft., one target.
Hit: 5 (1d8+1) piercing damage.
- name Gnoll
- type humanoid
- ac 15
- hp 22 (5d8)
- size medium
- alignment chaotic evil
- abilities
- name STR
- value 14
- name DEX
- value 12
- name CON
- value 11
- name INT
- value 6
- name WIS
- value 10
- name CHA
- value 7
- speed 30ft
- cr 0.5