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Gnoll

Gnoll

Gnoll

Medium humanoid (gnoll), chaotic evil

Armor Class 15 (hide armor, shield)

Hit Points 22 (5d8)

Speed 30ft.

STRDEXCONINTWISCHA
14 (+2)12 (+1)11 (+0)6 (-2)10 (+0)7 (-2)

Senses darkvision 60ft., passive Perception 10

Languages Gnoll

Challenge 1/2 (100 XP)

Traits

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 4 (1d4+2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60ft., one target.
Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600ft., one target.
Hit: 5 (1d8+1) piercing damage.

  • name Gnoll
  • type humanoid
  • ac 15
  • hp 22 (5d8)
  • size medium
  • alignment chaotic evil
  • abilities
      • name STR
      • value 14
      • name DEX
      • value 12
      • name CON
      • value 11
      • name INT
      • value 6
      • name WIS
      • value 10
      • name CHA
      • value 7
  • speed 30ft
  • cr 0.5