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Giant Sea Horse

Giant Sea Horse

Large beast, unaligned

Armor Class 13 (natural armor)

Hit Points 16 (3d10)

Speed 0ft., swim 40ft.

STRDEXCONINTWISCHA
12 (+1)15 (+2)11 (+0)2 (-4)12 (+1)5 (-3)

Senses passive Perception 11

Languages -

Challenge 1/2 (100 XP)

Traits

Charge

If the sea horse moves at least 20ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

  • name Giant Sea Horse
  • type beast
  • ac 13
  • hp 16 (3d10)
  • size large
  • alignment unaligned
  • abilities
      • name STR
      • value 12
      • name DEX
      • value 15
      • name CON
      • value 11
      • name INT
      • value 2
      • name WIS
      • value 12
      • name CHA
      • value 5
  • speed 0ft, swim 40ft
  • cr 0.5