Giant Sea Horse

Large beast, unaligned
Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed 0ft., swim 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)
Traits
Charge
If the sea horse moves at least 20ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing
The sea horse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage.
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
- name Giant Sea Horse
- type beast
- ac 13
- hp 16 (3d10)
- size large
- alignment unaligned
- abilities
- name STR
- value 12
- name DEX
- value 15
- name CON
- value 11
- name INT
- value 2
- name WIS
- value 12
- name CHA
- value 5
- speed 0ft, swim 40ft
- cr 0.5