Giant Rat

Small beast, unaligned
Armor Class 12
Hit Points 7 (2d6)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 11 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
Senses darkvision 60ft., passive Perception 10
Languages -
Challenge 1/8 (25 XP)
Traits
Keen Smell
The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5ft of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 4 (1d4+2) piercing damage.
Variant: Diseased Giant Rats
Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a
challenge ratingof 1/8 (25 XP) and the following action instead of its normal bite attack.Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
- name Giant Rat
- type beast
- ac 12
- hp 7 (2d6)
- size small
- alignment unaligned
- abilities
- name STR
- value 7
- name DEX
- value 15
- name CON
- value 11
- name INT
- value 2
- name WIS
- value 10
- name CHA
- value 4
- speed 30ft
- cr 0.125