Bandit

Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
- name Bandit
- type humanoid
- ac 12
- hp 11 (2d8 + 2)
- size medium
- alignment any non-lawful
- abilities
- name STR
- value 11
- name DEX
- value 12
- name CON
- value 12
- name INT
- value 10
- name WIS
- value 10
- name CHA
- value 10
- speed 30ft
- cr 0.125