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Assassin

Assassin

Medium humanoid (any race), any non-good alignment

Armor Class 15 (studded leather)

Hit Points 78 (12d8 + 24)

Speed 30ft.

STRDEXCONINTWISCHA
11 (+0)16 (+3)14 (+2)13 (+1)11 (+0)10 (+0)

Saving Throws Dex +6, Int +4

Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9

Damage Resistances poison

Senses passive Perception 13

Languages Thieves' cant plus any two languages

Challenge 8 (3,900 XP)

Traits

Assassinate

During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack

Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5ft of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack

The assassin makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320ft., one target.
Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

  • name Assassin
  • type humanoid
  • ac 15
  • hp 78 (12d8 + 24)
  • size medium
  • alignment any non-good
  • abilities
      • name STR
      • value 11
      • name DEX
      • value 16
      • name CON
      • value 14
      • name INT
      • value 13
      • name WIS
      • value 11
      • name CHA
      • value 10
  • speed 30ft
  • cr 8
  • skills
      • name Acrobatics
      • value 6
      • name Deception
      • value 3
      • name Perception
      • value 3
      • name Stealth
      • value 9