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Bard

Bard

Bards know music is more than idle fancy - it is power. Through study and adventure, these travelling troubadours master song, speech, and the magic within.

Class Features

As a bard, you gain the following class features.

Hit Points

Hit Dice: 1d8 per bard level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies

Armor: Light armor

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Tools: Three musical instruments of your choice

Saving Throws: Dexterity, Charisma

Skills: Choose any 3

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table- The Bard

LevelProficiency BonusFeaturesCantrips KnownSpells Known1st2nd3rd4th5th6th7th8th9th
1st+2Spellcasting, Bardic Inspiration (d6)242--------
2nd+2Jack of All Trades, Song of Rest (d6)253--------
3rd+2Bard College, Expertise2642-------
4th+2Ability Score Improvement3743-------
5th+3Bardic Inspiration (d8), Font of Inspiration38432------
6th+3Countercharm, Bard College Feature39433------
7th+3-3104331-----
8th+3Ability Score Improvement3114332-----
9th+4Song of Rest (d8)31243331----
10th+4Bardic Inspiration (d10), Expertise, Magical Secrets41443332----
11th+4-415433321---
12th+4Ability Score Improvement415433321---
13th+5Song of Rest (d10)4164333211--
14th+5Magical Secrets, Bard College Feature4184333211--
15th+5Bardic Inspiration (d12)41943332111-
16th+5Ability Score Improvement41943332111-
17th+6Song of Rest (d12)420433321111
18th+6Magical Secrets422433331111
19th+6Ability Score Improvement422433332111
20th+6Superior Inspiration422433332211

Spellcasting

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.

Your spells are part of your vast repertoire, magic that you can tune to different situations.

Cantrips

You know 2 cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

Spell Slots

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast 1 of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Spells Known of 1st Level and Higher

You know 4 1st-level spells of your choice from the bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn 1 new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose 1 of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC

8 + your proficiency bonus + your Charisma modifier

Spell attack modifier

your proficiency bonus + your Charisma modifier

Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use a musical instrument as a spellcasting focus for your bard spells.

Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60ft of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class.

Jack of All Trades

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.

If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when you reach certain levels in this class:

Bard College

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description.

Your choice grants you features at 3rd level and again at 6th and 14th level.

Expertise

At 3rd level, choose 2 of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 10th level, you can choose another 2 skill proficiencies to gain this benefit.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, your ability scores increase.

Choose one of the following options:

You can't increase an ability score above 20 using this feature.

Font of Inspiration

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short rest or long rest.

Countercharm

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects.

As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30ft of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.

The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Magical Secrets

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines.

Choose 2 spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

You learn 2 additional spells from any classes at 14th level and again at 18th level.

Superior Inspiration

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

Bard Colleges

College of Lore

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales.

Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

Bonus Proficiencies

When you join the College of Lore at 3rd level, you gain proficiency with 3 skills of your choice.

Cutting Words

Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.

When a creature that you can see within 60ft of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend 1 of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.

You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

Additional Magical Secrets

At 6th level, you learn 2 spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.

Peerless Skill

Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration.

Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.

  • name Bard
  • type full-caster
  • hit_dice d8
  • subtypes
    • support
  • class Bard
  • spellcasting_ability CHA
  • class_action_name Bardic Inspiration
  • ability_saving_throws
    • DEX
    • CHA
  • proficiency_selection
      • name Choose proficiencies
      • type skill
      • value 3
      • list
        • Acrobatics
        • Animal Handling
        • Arcana
        • Athletics
        • Deception
        • History
        • Insight
        • Intimidation
        • Investigation
        • Medicine
        • Nature
        • Perception
        • Performance
        • Persuasion
        • Religion
        • Sleight of Hand
        • Stealth
        • Survival
  • non_skill_proficiencies
      • name Light Armor
      • type armor-type
      • name Simple Weapons
      • type weapon-type
      • name Crossbow Hand
      • type weapon
      • name Longsword
      • type weapon
      • name Rapier
      • type weapon
      • name Shortsword
      • type weapon
  • feats
      • name Spellcasting
      • type spellcasting
      • description You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.
      • name Ritual Casting
      • type ritual casting
      • description You can cast any `Bard` spell you know as a `ritual` if that spell has the `ritual` tag.
      • name Spellcasting Focus
      • type tool
      • description You can use a musical instrument as a spellcasting focus for your `Bard` spells.
      • name Bardic Inspiration
      • type bonus action
      • description You inspire one creature other than yourself that can hear you within `60ft` using words or music. The creature gains one `Bardic Inspiration` `d6`. Once within the next `10min`, the creature can roll the die and add the number rolled to one `ability check`, `attack roll`, or `saving throw` it makes. The creature can wait until after it rolls their `d20` before deciding to use the `Bardic Inspiration` die, but this must be before the GM says whether the roll succeeds or fails. Once the dice is rolled, it is lost. A creature can only have a single `Bardic Inspiration` die.
      • name Jack Of All Trades
      • type passive
      • description You can add half your `proficiency bonus`, rounded down, to any ability check you make that doesn't already include your `proficiency bonus`.
      • requirement
        • type level
        • value 2
      • name Song Of Rest
      • type action
      • description You revitalize friendly creatures that can hear you during their `short rest` for an extra `1d6` hit points. This icreases to `1d8` at level 9, `1d10` at level 13, and `1d12` at level 17.
      • requirement
        • type level
        • value 2
      • name Expertise I
      • type choice
      • description Double the proficiency bonus for any ability check using the chosen known skill proficiencies
      • value 2
      • values
          • name Choose two skill proficiencies
          • type skill
      • name Expertise II
      • type choice
      • description Double the proficiency bonus for any ability check using the chosen known skill proficiencies
      • value 2
      • values
          • name Choose two skill proficiencies
          • type skill
      • requirement
        • type level
        • value 10
      • name Font Of Inspiration
      • type passive
      • description You regain all used `Bardic Inspiration` when you finish a short or `long rest`.
      • requirement
        • type level
        • value 5
      • name Countercharm
      • type action
      • description You can use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within `30ft` of you have `advantage` on `saving throws` against being `frightened` or `charmed`. A creature must be able to hear you to gain this benefit. The performance ends early if you are `incapacitated` or `silenced` or if you voluntarily end it (no action required).
      • requirement
        • type level
        • value 6
      • name Magical Secrets I
      • type choice
      • description Choose two spells from any classes. A spell you choose must be of a level you can cast, as shown on the `Bard table`, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the `Bard table`.
      • requirement
        • type level
        • value 10
      • value 2
      • values
          • name Choose two spells
          • type spell
      • name Magical Secrets II
      • type choice
      • description Choose two spells from any classes. A spell you choose must be of a level you can cast, as shown on the `Bard table`, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the `Bard table`.
      • requirement
        • type level
        • value 14
      • value 2
      • values
          • name Choose two spells
          • type spell
      • name Magical Secrets III
      • type choice
      • description Choose two spells from any classes. A spell you choose must be of a level you can cast, as shown on the `Bard table`, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the `Bard table`.
      • requirement
        • type level
        • value 18
      • value 2
      • values
          • name Choose two spells
          • type spell
      • name Superior Inspiration
      • type passive
      • description When you roll `initiative` and have no uses of `Bardic Inspiration` left, you regain `1` use.
      • requirement
        • type level
        • value 20
  • subclass
    • name Bard College
    • requirement
      • type level
      • value 3
  • subclasses
      • name College of Lore
      • description Bards of the College of Lore know something about everything. They use their knowledge and wit to both inspire and confound, weaving spells and tales that shape the world around them.
      • feats
          • name Bonus Proficiencies
          • type passive
          • description Gain proficiency in three skills of your choice.
          • requirement
            • type level
            • value 3
          • name Cutting Words
          • type reaction
          • description You can use your `Bardic Inspiration` to subtract from an enemy’s attack roll, ability check, or damage roll.
          • requirement
            • type level
            • value 3
          • name Additional Magical Secrets
          • type passive
          • description Learn two spells of your choice from any class.
          • requirement
            • type level
            • value 6
          • name Peerless Skill
          • type reaction
          • description You can use `Bardic Inspiration` on yourself when making an ability check.
          • requirement
            • type level
            • value 14
      • name College of Valor
      • description The College of Valor trains bards in the art of combat. They inspire their allies in battle while also holding their own with weapons and magic.
      • feats
          • name Bonus Proficiencies
          • type passive
          • description Gain proficiency with medium armor, shields, and martial weapons.
          • requirement
            • type level
            • value 3
          • name Combat Inspiration
          • type reaction
          • description You can use `Bardic Inspiration` to add to an ally’s attack roll or damage roll, or to their `AC` against an attack.
          • requirement
            • type level
            • value 3
          • name Extra Attack
          • type passive
          • description You can attack twice when you take the Attack action.
          • requirement
            • type level
            • value 6
          • name Battle Magic
          • type passive
          • description When you use your `action` to cast a `Bard` spell, you can make one weapon attack as a `bonus action`.
          • requirement
            • type level
            • value 14