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Wind Walk

Level 6 Transmutation spell
Range30ft
Duration

8h

Cast time1min

You and up to 10 willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.

While in this cloud form, a creature has a flying speed of 300ft and has resistance to damage from nonmagical weapons.

The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 min, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1 min transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60ft per round for 1 min until it lands, which it does safely. If it can't land after 1 min, the creature falls the remaining distance.

  • name Wind Walk
  • classes
    • Druid
  • type spell
  • level 6
  • school Transmutation
  • casting_time 1min
  • range 30
  • components V, S, M
  • material Fire and holy water
  • duration 8h
  • effect buff