Wind Walk
8h
You and up to 10 willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
While in this cloud form, a creature has a flying speed of 300ft and has resistance to damage from nonmagical weapons.
The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 min, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1 min transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60ft per round for 1 min until it lands, which it does safely. If it can't land after 1 min, the creature falls the remaining distance.
- name Wind Walk
- classes
- Druid
- type spell
- level 6
- school Transmutation
- casting_time 1min
- range 30
- components V, S, M
- material Fire and holy water
- duration 8h
- effect buff