Skip to the main content

Web

Level 2 Conjuration spell, concentration
Range60ft
Duration

max 1h

Cast timeaction

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20ft cube from that point for the duration.

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.

On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.

A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

If the webs are not anchored the web collapses and the spell ends at the start of your next turn. The webs can be anchored between two solid masses such as walls or trees or layered across a floor, wall, or ceiling.

Any 5ft cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

  • name Web
  • classes
    • Sorcerer
    • Wizard
  • effect control
  • level 2
  • school Conjuration
  • action_type
    • action
    • spell slot
  • range 60
  • components V, S, M
  • material A bit of spiderweb
  • concentration true
  • casting_time action
  • duration max 1h
  • description
  • type spell
  • prepared false