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Wall of Thorns

Level 6 Conjuration spell, concentration
Range120ft
Duration

max 10min

Cast timeaction

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.

The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60ft long, 10ft high, and 5ft thick or a circle that has a 20ft diameter and is up to 20ft high and 5ft thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1ft a creature moves through the wall, it must spend 4ft of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

  • name Wall of Thorns
  • classes
    • Druid
  • type spell
  • level 6
  • concentration true
  • school Conjuration
  • casting_time action
  • range 120
  • components V, S, M
  • material A handful of thorns
  • duration max 10min
  • effect damage