Spike Growth
Level 2 Transmutation spell, concentration
Range150ft
Duration
max 10min
Cast timeaction
The ground in a 20ft radius centered on a point within range twists and sprouts hard spikes and thorns.
The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5ft it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
- name Spike Growth
- classes
- Druid
- Ranger
- type spell
- level 2
- concentration true
- school Transmutation
- casting_time action
- range 150
- components V, S, M
- material Seven sharp thorns or seven small twigs, each sharpened to a point
- duration max 10min
- effect summoning