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Prismatic Wall

Level 9 Abjuration spell
Range60ft
Duration

10m

Cast timeaction

A shimmering, multicolored plane of light forms a vertical opaque wall-up to 90ft long, 30ft high, and 1in thick-centered on a point you can see within range.

Alternatively, you can shape the wall into a sphere up to 30ft in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.

The spell no longer refers to a rod of cancellation, and the text clarifies that dispel magic works only against the violet layer.

The wall sheds bright light out to a range of 100ft and dim light for an additional 100ft. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20ft of it or starts its turn there, the creature must succeed on a Constitution saving throw or become blinded for 1 min.

The wall consists of 7 layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. An Antimagic Field has no effect on it.

  • name Prismatic Wall
  • classes
    • Wizard
  • type spell
  • level 9
  • school Abjuration
  • casting_time action
  • range 60
  • components V, S
  • duration 10m
  • effect buff