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Ice Storm

Level 4 Evocation spell
Range300ft
Duration

instant

Cast timeaction

A hail of rock-hard ice pounds to the ground in a 20ft radius, 40ft high cylinder centered on a point within range.

Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

  • name Ice Storm
  • classes
    • Druid
    • Sorcerer
    • Wizard
  • type spell
  • level 4
  • school Evocation
  • casting_time action
  • range 300
  • components V, S, M
  • material A pinch of dust and a few drops of water
  • duration instant
  • effect damage