Ice Storm
Level 4 Evocation spell
Range300ft
Duration
instant
Cast timeaction
A hail of rock-hard ice pounds to the ground in a 20ft radius, 40ft high cylinder centered on a point within range.
Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
- name Ice Storm
- classes
- Druid
- Sorcerer
- Wizard
- type spell
- level 4
- school Evocation
- casting_time action
- range 300
- components V, S, M
- material A pinch of dust and a few drops of water
- duration instant
- effect damage