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Flaming Sphere

Level 2 Conjuration spell, concentration
Range60ft
Duration

max 1min

Cast timeaction

A 5ft diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.

Any creature that ends its turn within 5ft of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30ft. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5ft tall and jump it across pits up to 10ft wide.

The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20ft radius and dim light for an additional 20ft.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

  • name Flaming Sphere
  • classes
    • Druid
    • Wizard
  • hit 2d6
  • damage_type fire
  • effect summoning
  • level 2
  • upcast_levels
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
  • school Conjuration
  • range 60
  • concentration true
  • casting_time action
  • action_type
    • action
    • spell slot
  • components V, S, M
  • material A bit of tallow, a pinch of brimstone, and a dusting of powdered iron
  • duration max 1min
  • type spell
  • prepared false