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Disintegrate

Level 6 Transmutation spell
Range60ft
Duration

instant

Cast timeaction

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10ft cube portion of it. A magic item is unaffected by this spell.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

  • name Disintegrate
  • classes
    • Sorcerer
    • Wizard
  • type spell
  • level 6
  • school Transmutation
  • casting_time action
  • range 60
  • components V, S, M
  • material A lodestone and a pinch of dust
  • duration instant
  • effect damage