Conjure Minor Elementals
max 1min
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:
1elemental ofchallenge rating2 or lower2elementals ofchallenge rating1 or lower4elementals ofchallenge rating1/2 or lower8elementals ofchallenge rating1/4 or lower
An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.
At Higher Levels
When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
- name Conjure Minor Elementals
- classes
- Druid
- Wizard
- type spell
- level 4
- concentration true
- school Conjuration
- casting_time 1min
- range 90
- components V, S
- duration max 1min
- effect summoning