Confusion
Level 4 Enchantment spell, concentration
Range90ft
Duration
max 1min
Cast timeaction
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
Each creature in a 10ft radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
Confusion Behavior
| d10 | Behavior |
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
| 2-6 | The creature doesn't move or take actions this turn. |
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| 9-10 | The creature can act and move normally. |
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5ft for each slot level above 4th.
- name Confusion
- classes
- Bard
- Druid
- Sorcerer
- Wizard
- type spell
- level 4
- concentration true
- school Enchantment
- casting_time action
- range 90
- components V, S, M
- material Three nut shells
- duration max 1min
- effect debuff