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Command

Level 1 Enchantment spell
Range60ft
Duration

1 Round

Cast timeaction

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.

The spell has no effect if the target:

Some typical commands and their effects:

You might issue a command other than the ones described. If you do so, the GM determines how the target behaves.

If the target is prevented from following your command, the spell ends.

A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you can affect 1 additional creature for each slot level above 1st.

The creatures must be within 30ft of each other when you target them.

  • name Command
  • classes
    • Cleric
    • Paladin
  • prepared false
  • duration 1 Round
  • casting_time action
  • level 1
  • upcast_levels
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
  • range 60
  • type spell
  • effect influence
  • action_type
    • action
    • spell slot
  • school Enchantment
  • components V