Call Lightning
max 10min
A storm cloud appears in the shape of a cylinder that is 10ft tall with a 60ft radius, centered on a point you can see within range directly above you.
The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point.
Each creature within 5ft of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels
When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
- name Call Lightning
- classes
- Druid
- type spell
- level 3
- concentration true
- school Conjuration
- casting_time action
- range 120
- components V, S
- duration max 10min
- effect damage