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Call Lightning

Level 3 Conjuration spell, concentration
Range120ft
Duration

max 10min

Cast timeaction

A storm cloud appears in the shape of a cylinder that is 10ft tall with a 60ft radius, centered on a point you can see within range directly above you.

The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point.

Each creature within 5ft of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At Higher Levels

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

  • name Call Lightning
  • classes
    • Druid
  • type spell
  • level 3
  • concentration true
  • school Conjuration
  • casting_time action
  • range 120
  • components V, S
  • duration max 10min
  • effect damage