Weapon Properties
Weapons have properties that define their use and capabilities. The following are common weapon properties:
- Ammunition: Requires ammunition to make a ranged attack.
- Finesse: Can use Dexterity instead of Strength for attack and damage rolls.
- Heavy: Creatures smaller than Medium have disadvantage on attack rolls with heavy weapons.
- Light: Can be used for two-weapon fighting.
- Loading: Requires time to reload, limiting the number of attacks.
- Range: Indicates the weapon's normal and long range.
- Reach: Adds 5ft to your reach for attacks.
- Thrown: Can be thrown to make a ranged attack.
- Two-Handed: Requires two hands to use.
- Versatile: Can be used with one or two hands, dealing different damage.
- name Weapon Properties
- type equipment