Improvised Weapons
Improvised weapons are objects that are not designed for use as weapons but can be used to make an attack.
Examples include broken bottles, chairs, or rocks.
Rules for Improvised Weapons:
- An improvised weapon deals 1d4 damage.
- If the object is similar to a real weapon, the GM may allow it to use the statistics of that weapon.
- Improvised weapons do not have properties like finesse or versatile unless the GM decides otherwise.
- name Improvised Weapons
- type combat