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- If you are reduced to 0 hit points by damage that fails to kill you, you fall unconscious and are dying.
- If you receive any healing you immediately regain consciousness again and no longer dying.
- When dying, at the start of each of your turns you make a death saving throw. Roll a d20 and do not add any modifiers.
- A 10 or higher is a success, 9 or lower is a failure.
- On your third success, you become stable.
- On your third failure, you die.
- Rolling a 1 counts as two failures.
- Rolling a 20 immediately causes you to regain 1 hit point.
- You can also be stabilized by an ally taking the Stabilize action and succeeding on a DC 10 Wisdom (Medicine) check.
- Once stable, you regain 1 hit point after 1d4 hours.
- type item
- section condition
- name Dying
- icon Skull
- subtitle You are dying
- description You have been dropped to zero hit points and are dying
- reference PHB, pg. 197.