Pale Tincture
consumable
Weight0lb
Value250 gp
Ingested poison
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage it deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
- name Pale Tincture
- type consumable
- weight 0
- value 250
- currency gp
- equipped false