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Pale Tincture

consumable
Weight0lb
Value250 gp

Ingested poison

A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage it deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.

  • name Pale Tincture
  • type consumable
  • weight 0
  • value 250
  • currency gp
  • equipped false