Improvised Weapons
Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use their proficiency bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20ft and a long range of 60ft.
Rules for Improvised Weapons:
- An improvised weapon deals 1d4 damage.
- If the object is similar to a real weapon, the GM may allow it to use the statistics of that weapon.
- Improvised weapons do not have properties like
finesseorversatileunless the GM decides otherwise. - An improvised
thrownweapon has a normal range of 20ft and a long range of 60ft
- name Improvised Weapons
- type combat