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Weapons

Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.

The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5ft of you, whereas a ranged weapon is used to attack a target at a distance.

Weapon Proficiency

Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.

Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.

Improvised Weapons

Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use their proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20ft and a long range of 60ft.

Table- Weapons

NameCostDamageWeightProperties
Simple Melee Weapons
Club1 sp1d4 bludgeoning2lb.Light
Dagger2 gp1d4 piercing1lb.Finesse, light, thrown (range 20/60)
Greatclub2 sp1d8 bludgeoning10lb.Two-handed
Handaxe5 gp1d6 slashing2lb.Light, thrown (range 20/60)
Javelin5 sp1d6 piercing2lb.Thrown (range 30/120)
Light hammer2 gp1d4 bludgeoning2lb.Light, thrown (range 20/60)
Mace5 gp1d6 bludgeoning4lb.-
Quarterstaff2 sp1d6 bludgeoning4lb.Versatile (1d8)
Sickle1 gp1d4 slashing2lb.Light
Spear1 gp1d6 piercing3lb.Thrown (range 20/60), versatile (1d8)
Simple Ranged Weapons
Crossbow, light25 gp1d8 piercing5lb.Ammunition (range 80/320), loading, two-handed
Dart5 cp1d4 piercing0.25lb.Finesse, thrown (range 20/60)
Shortbow25 gp1d6 piercing2lb.Ammunition (range 80/320), two-handed
Sling1 sp1d4 bludgeoning-Ammunition (range 30/120)
Martial Melee Weapons
Battleaxe10 gp1d8 slashing4lb.Versatile (1d10)
Flail10 gp1d8 bludgeoning2lb.-
Glaive20 gp1d10 slashing6lb.Heavy, reach, two-handed
Greataxe30 gp1d12 slashing7lb.Heavy, two-handed
Greatsword50 gp2d6 slashing6lb.Heavy, two-handed
Halberd20 gp1d10 slashing6lb.Heavy, reach, two-handed
Lance10 gp1d12 piercing6lb.Reach, special
Longsword15 gp1d8 slashing3lb.Versatile (1d10)
Maul10 gp2d6 bludgeoning10lb.Heavy, two-handed
Morningstar15 gp1d8 piercing4lb.-
Pike5 gp1d10 piercing18lb.Heavy, reach, two-handed
Rapier25 gp1d8 piercing2lb.Finesse
Scimitar25 gp1d6 slashing3lb.Finesse, light
Shortsword10 gp1d6 piercing2lb.Finesse, light
Trident5 gp1d6 piercing4lb.Thrown (range 20/60), versatile (1d8)
War pick5 gp1d8 piercing2lb.-
Warhammer15 gp1d8 bludgeoning2lb.Versatile (1d10)
Whip2 gp1d4 slashing3lb.Finesse, reach
Martial Ranged Weapons
Blowgun10 gp1 piercing1lb.Ammunition (range 25/100), loading
Crossbow, hand75 gp1d6 piercing3lb.Ammunition (range 30/120), light, loading
Crossbow, heavy50 gp1d10 piercing18lb.Ammunition (range 100/400), heavy, loading, two-handed
Longbow50 gp1d8 piercing2lb.Ammunition (range 150/600), heavy, two-handed
Net1 gp-3lb.Special, thrown (range 5/15)
  • name Weapons
  • type Equipment
  • related
    • /equipment/weapon-types
    • /equipment/weapon-properties
    • /equipment/silvered-weapons