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Attunement

Some magic items require a creature to attune to them before their magical properties can be used. Attunement requires a creature to spend a short rest focused on the item while being in physical contact with it.

Rules for Attunement:

Attunement prerequisites:

Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise.

For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties.

Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it. This can’t be the same short rest used to learn the item’s properties. This focus can take the form of weapon practice for a weapon, meditation for a wondrous item, or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.

An item can be attuned to only one creature at a time, and a creature can be attuned to no more than 3 magic items at a time. Any attempt to attune to 4 or more items fails; the creature must end its attunement to an item first. Additionally, a creature can’t attune to more than 1 copy of an item.

For example, a creature can’t attune to more than 1 ring of protection at a time.

A creature’s attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100ft away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.

  • name Attunement
  • type magic
  • related
    • magic-items