Swarm of Quippers

Medium swarm of Tiny beasts, unaligned
Armor Class 13
Hit Points 28 (8d8-8)
Speed 0ft., swim 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60ft., passive Perception 8
Languages -
Challenge 1 (200 XP)
Traits
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing
The swarm can breathe only underwater.
Actions
Bites
Melee Weapon Attack: +5 to hit, reach 0ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
- name Swarm of Quippers
- type beast
- ac 13
- hp 28 (8d8-8)
- size medium
- alignment unaligned
- abilities
- name STR
- value 13
- name DEX
- value 16
- name CON
- value 9
- name INT
- value 1
- name WIS
- value 7
- name CHA
- value 2
- speed 0ft, swim 40ft
- cr 1