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Swarm of Quippers

Swarm of Quippers

Medium swarm of Tiny beasts, unaligned

Armor Class 13

Hit Points 28 (8d8-8)

Speed 0ft., swim 40ft.

STRDEXCONINTWISCHA
13 (+1)16 (+3)9 (-1)1 (-5)7 (-2)2 (-4)

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 60ft., passive Perception 8

Languages -

Challenge 1 (200 XP)

Traits

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

  • name Swarm of Quippers
  • type beast
  • ac 13
  • hp 28 (8d8-8)
  • size medium
  • alignment unaligned
  • abilities
      • name STR
      • value 13
      • name DEX
      • value 16
      • name CON
      • value 9
      • name INT
      • value 1
      • name WIS
      • value 7
      • name CHA
      • value 2
  • speed 0ft, swim 40ft
  • cr 1