Steam Mephit

Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30ft., fly 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60ft., passive Perception 10
Languages Aquan, Ignan
Challenge 1/4 (50 XP)
Traits
Death Burst
When the mephit dies, it explodes in a cloud of steam. Each creature within 5ft of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day)
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 5ft., one creature.
Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6)
The mephit exhales a 15ft cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
- name Steam Mephit
- type elemental
- alignment neutral evil
- ac 10
- hp 21 (6d6)
- size small
- abilities
- name STR
- value 5
- name DEX
- value 11
- name CON
- value 10
- name INT
- value 11
- name WIS
- value 10
- name CHA
- value 12
- speed 30ft, fly 30ft
- cr 0.25