Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10ft., fly 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Actions
Longsword
Melee Weapon Attack: +2 to hit, reach 5ft., one target.
Hit: 1 slashing damage.
Shortbow
Ranged Weapon Attack: +6 to hit, range 40/160ft., one target.
Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
- name Sprite
- type fey
- alignment neutral good
- ac 15
- hp 2 (1d4)
- size tiny
- abilities
- name STR
- value 3
- name DEX
- value 18
- name CON
- value 10
- name INT
- value 14
- name WIS
- value 13
- name CHA
- value 11
- speed 10ft, fly 40ft
- cr 0.25
- skills
- name Perception
- value 3
- name Stealth
- value 8