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Specter

Specter

Medium undead, chaotic evil

Armor Class 12

Hit Points 22 (5d8)

Speed 0ft., fly 50ft. (hover)

STRDEXCONINTWISCHA
1 (-5)14 (+2)11 (+0)10 (+0)10 (+0)11 (+0)

Damage Resistances

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60ft., passive Perception 10

Languages understands all languages it knew in life but can't speak

Challenge 1 (200 XP)

Traits

Incorporeal Movement

The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Spell Attack: +4 to hit, reach 5ft., one creature.
Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

  • name Specter
  • type undead
  • ac 12
  • hp 22 (5d8)
  • size medium
  • alignment chaotic evil
  • abilities
      • name STR
      • value 1
      • name DEX
      • value 14
      • name CON
      • value 11
      • name INT
      • value 10
      • name WIS
      • value 10
      • name CHA
      • value 11
  • speed 0ft, fly 50ft (hover)
  • cr 1