Specter

Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 0ft., fly 50ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Damage Resistances
- acid, cold, fire, lightning, thunder
- bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Traits
Incorporeal Movement
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Spell Attack: +4 to hit, reach 5ft., one creature.
Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- name Specter
- type undead
- ac 12
- hp 22 (5d8)
- size medium
- alignment chaotic evil
- abilities
- name STR
- value 1
- name DEX
- value 14
- name CON
- value 11
- name INT
- value 10
- name WIS
- value 10
- name CHA
- value 11
- speed 0ft, fly 50ft (hover)
- cr 1