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Scout

Scout

Medium humanoid (any race), any alignment

Armor Class 13 (leather armor)

Hit Points 16 (3d8 + 3)

Speed 30ft.

STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)11 (+0)13 (+1)11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Senses passive Perception 15

Languages any one language (usually Common)

Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

  • name Scout
  • type humanoid
  • ac 13
  • hp 16 (3d8 + 3)
  • size medium
  • alignment any alignment
  • abilities
      • name STR
      • value 11
      • name DEX
      • value 14
      • name CON
      • value 12
      • name INT
      • value 11
      • name WIS
      • value 13
      • name CHA
      • value 11
  • speed 30ft
  • cr 0.5
  • skills
      • name Nature
      • value 4
      • name Perception
      • value 5
      • name Stealth
      • value 6
      • name Survival
      • value 5