Pit Fiend

Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 300 (24d10+168)
Speed 30ft., fly 60ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 14 (+2) | 24 (+7) | 22 (+6) | 18 (+4) | 24 (+7) |
Saving Throws Dex +8, Con +13, Wis +10
Damage Resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120ft., passive Perception 14
Languages Infernal, telepathy 120ft.
Challenge 20 (25,000 XP)
Traits
Fear Aura
Any creature hostile to the pit fiend that starts its turn within 20ft of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
Magic Resistance
The pit fiend has advantage on saving throws against spells and other magical effects.
Magic Weapons
The pit fiend's weapon attacks are magical.
Innate Spellcasting
The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material Components
At will: detect magic, fireball
3/day each: hold monster, wall of fire
Actions
Multiattack
The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite
Melee Weapon Attack: +14 to hit, reach 5ft., one target.
Hit: 22 (4d6+8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw
Melee Weapon Attack: +14 to hit, reach 10ft., one target.
Hit: 17 (2d8+8) slashing damage.
Mace
Melee Weapon Attack: +14 to hit, reach 10ft., one target.
Hit: 15 (2d6+8) bludgeoning damage plus 21 (6d6) fire damage.
Tail
Melee Weapon Attack: +14 to hit, reach 10ft., one target.
Hit: 24 (3d10+8) bludgeoning damage.
- name Pit Fiend
- type fiend
- kind devil
- ac 19
- hp 300 (24d10+168)
- size large
- alignment lawful evil
- abilities
- name STR
- value 26
- name DEX
- value 14
- name CON
- value 24
- name INT
- value 22
- name WIS
- value 18
- name CHA
- value 24
- speed 30ft, fly 60ft
- cr 20