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Panther

Panther

Medium beast, unaligned

Armor Class 12

Hit Points 13 (3d8)

Speed 50ft., climb 40ft.

STRDEXCONINTWISCHA
14 (+2)15 (+2)10 (+0)3 (-4)14 (+2)7 (-2)

Skills Perception +4, Stealth +6

Senses passive Perception 14

Languages -

Challenge 1/4 (50 XP)

Traits

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20ft straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 5 (1d6+2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 4 (1d4+2) slashing damage.

  • name Panther
  • type beast
  • ac 12
  • hp 13 (3d8)
  • size medium
  • alignment unaligned
  • abilities
      • name STR
      • value 14
      • name DEX
      • value 15
      • name CON
      • value 10
      • name INT
      • value 3
      • name WIS
      • value 14
      • name CHA
      • value 7
  • speed 50ft, climb 40ft
  • cr 0.25
  • skills
      • name Perception
      • value 4
      • name Stealth
      • value 6