Nalfeshnee

Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 184 (16d10+96)
Speed 20ft., fly 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
Saving Throws Con +11, Int +9, Wis +6, Cha +7
Damage Resistances
- cold, fire, lightning
- bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120ft., passive Perception 11
Languages Abyssal, telepathy 120ft.
Challenge 13 (10,000 XP)
Traits
Magic Resistance
The nalfeshnee has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +10 to hit, reach 5ft., one target.
Hit: 32 (5d10+5) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 15 (3d6+5) slashing damage.
Horror Nimbus (Recharge 5-6)
The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15ft of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport
The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120ft to an unoccupied space it can see.
- name Nalfeshnee
- type fiend
- kind demon
- ac 18
- hp 184 (16d10+96)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 21
- name DEX
- value 10
- name CON
- value 22
- name INT
- value 19
- name WIS
- value 12
- name CHA
- value 15
- speed 20ft, fly 30ft
- cr 13