Skip to the main content

Nalfeshnee

Nalfeshnee

Large fiend (demon), chaotic evil

Armor Class 18 (natural armor)

Hit Points 184 (16d10+96)

Speed 20ft., fly 30ft.

STRDEXCONINTWISCHA
21 (+5)10 (+0)22 (+6)19 (+4)12 (+1)15 (+2)

Saving Throws Con +11, Int +9, Wis +6, Cha +7

Damage Resistances

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120ft., passive Perception 11

Languages Abyssal, telepathy 120ft.

Challenge 13 (10,000 XP)

Traits

Magic Resistance

The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 5ft., one target.
Hit: 32 (5d10+5) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 15 (3d6+5) slashing damage.

Horror Nimbus (Recharge 5-6)

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15ft of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120ft to an unoccupied space it can see.

  • name Nalfeshnee
  • type fiend
  • kind demon
  • ac 18
  • hp 184 (16d10+96)
  • size large
  • alignment chaotic evil
  • abilities
      • name STR
      • value 21
      • name DEX
      • value 10
      • name CON
      • value 22
      • name INT
      • value 19
      • name WIS
      • value 12
      • name CHA
      • value 15
  • speed 20ft, fly 30ft
  • cr 13