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Minotaur Skeleton

Minotaur Skeleton

Large undead, lawful evil

Armor Class 12 (natural armor)

Hit Points 67 (9d10+18)

Speed 40ft.

STRDEXCONINTWISCHA
18 (+4)11 (+0)15 (+2)6 (-2)8 (-1)5 (-3)

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)

Traits

Charge

If the skeleton moves at least 10ft straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10ft away and knocked prone.

Actions

Greataxe

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 17 (2d12+4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 13 (2d8+4) piercing damage.

  • name Minotaur Skeleton
  • type undead
  • ac 12
  • hp 67 (9d10+18)
  • size large
  • alignment lawful evil
  • abilities
      • name STR
      • value 18
      • name DEX
      • value 11
      • name CON
      • value 15
      • name INT
      • value 6
      • name WIS
      • value 8
      • name CHA
      • value 5
  • speed 40ft
  • cr 2