Minotaur Skeleton

Large undead, lawful evil
Armor Class 12 (natural armor)
Hit Points 67 (9d10+18)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 9
Languages understands Abyssal but can't speak
Challenge 2 (450 XP)
Traits
Charge
If the skeleton moves at least 10ft straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10ft away and knocked prone.
Actions
Greataxe
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 17 (2d12+4) slashing damage.
Gore
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 13 (2d8+4) piercing damage.
- name Minotaur Skeleton
- type undead
- ac 12
- hp 67 (9d10+18)
- size large
- alignment lawful evil
- abilities
- name STR
- value 18
- name DEX
- value 11
- name CON
- value 15
- name INT
- value 6
- name WIS
- value 8
- name CHA
- value 5
- speed 40ft
- cr 2