Lion

Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10+4)
Speed 50ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages -
Challenge 1 (200 XP)
Traits
Keen Smell
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5ft of the creature and the ally isn't incapacitated.
Pounce
If the lion moves at least 20ft straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap
With a 10ft running start, the lion can long jump up to 25ft.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 7 (1d8+3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) slashing damage.
- name Lion
- type beast
- ac 12
- hp 26 (4d10+4)
- size large
- alignment unaligned
- abilities
- name STR
- value 17
- name DEX
- value 15
- name CON
- value 13
- name INT
- value 3
- name WIS
- value 12
- name CHA
- value 8
- speed 50ft
- cr 1
- skills
- name Perception
- value 3
- name Stealth
- value 6