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Lion

Lion

Large beast, unaligned

Armor Class 12

Hit Points 26 (4d10+4)

Speed 50ft.

STRDEXCONINTWISCHA
17 (+3)15 (+2)13 (+1)3 (-4)12 (+1)8 (-1)

Skills Perception +3, Stealth +6

Senses passive Perception 13

Languages -

Challenge 1 (200 XP)

Traits

Keen Smell

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5ft of the creature and the ally isn't incapacitated.

Pounce

If the lion moves at least 20ft straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap

With a 10ft running start, the lion can long jump up to 25ft.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 7 (1d8+3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) slashing damage.

  • name Lion
  • type beast
  • ac 12
  • hp 26 (4d10+4)
  • size large
  • alignment unaligned
  • abilities
      • name STR
      • value 17
      • name DEX
      • value 15
      • name CON
      • value 13
      • name INT
      • value 3
      • name WIS
      • value 12
      • name CHA
      • value 8
  • speed 50ft
  • cr 1
  • skills
      • name Perception
      • value 3
      • name Stealth
      • value 6