Ice Mephit

Small elemental, neutral evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30ft., fly 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Skills Perception +2, Stealth +3
Damage Vulnerabilities bludgeoning, fire
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60ft., passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)
Traits
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5ft of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day)
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5ft., one creature.
Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6)
The mephit exhales a 15ft cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
- name Ice Mephit
- type elemental
- alignment neutral evil
- ac 11
- hp 21 (6d6)
- size small
- abilities
- name STR
- value 7
- name DEX
- value 13
- name CON
- value 10
- name INT
- value 9
- name WIS
- value 11
- name CHA
- value 12
- speed 30ft, fly 30ft
- cr 0.5
- skills
- name Perception
- value 2
- name Stealth
- value 3