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Ice Mephit

Ice Mephit

Small elemental, neutral evil

Armor Class 11

Hit Points 21 (6d6)

Speed 30ft., fly 30ft.

STRDEXCONINTWISCHA
7 (-2)13 (+1)10 (+0)9 (-1)11 (+0)12 (+1)

Skills Perception +2, Stealth +3

Damage Vulnerabilities bludgeoning, fire

Damage Immunities cold, poison

Condition Immunities poisoned

Senses darkvision 60ft., passive Perception 12

Languages Aquan, Auran

Challenge 1/2 (100 XP)

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5ft of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day)

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5ft., one creature.
Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

The mephit exhales a 15ft cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

  • name Ice Mephit
  • type elemental
  • alignment neutral evil
  • ac 11
  • hp 21 (6d6)
  • size small
  • abilities
      • name STR
      • value 7
      • name DEX
      • value 13
      • name CON
      • value 10
      • name INT
      • value 9
      • name WIS
      • value 11
      • name CHA
      • value 12
  • speed 30ft, fly 30ft
  • cr 0.5
  • skills
      • name Perception
      • value 2
      • name Stealth
      • value 3