Hydra

Huge monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 172 (15d12+75)
Speed 30ft., swim 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 20 (+5) | 2 (-4) | 10 (+0) | 7 (-2) |
Skills Perception +6
Senses darkvision 60ft., passive Perception 16
Languages -
Challenge 8 (3,900 XP)
Traits
Hold Breath
The hydra can hold its breath for 1 hour.
Multiple Heads
The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads
For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful
While the hydra sleeps, at least one of its heads is awake.
Actions
Multiattack
The hydra makes as many bite attacks as it has heads.
Bite
Melee Weapon Attack: +8 to hit, reach 10ft., one target.
Hit: 10 (1d10+5) piercing damage.
- name Hydra
- type monstrosity
- ac 15
- hp 172 (15d12+75)
- size huge
- alignment unaligned
- abilities
- name STR
- value 20
- name DEX
- value 12
- name CON
- value 20
- name INT
- value 2
- name WIS
- value 10
- name CHA
- value 7
- speed 30ft, swim 30ft
- cr 8
- skills
- name Perception
- value 6