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Gray Ooze

Gray Ooze

Medium ooze, unaligned

Armor Class 8

Hit Points 22 (3d8+9)

Speed 10ft., climb 10ft.

STRDEXCONINTWISCHA
12 (+1)6 (-2)16 (+3)1 (-5)6 (-2)2 (-4)

Skills Stealth +2

Damage Resistances acid, cold, fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60ft. (blind beyond this radius), passive Perception 8

Languages -

Challenge 1/2 (100 XP)

Traits

Amorphous

The ooze can move through a space as narrow as 1in wide without squeezing.

Corrode Metal

Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2in-thick, nonmagical metal in 1 round.

False Appearance

While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod

Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

  • name Gray Ooze
  • type ooze
  • ac 8
  • hp 22 (3d8+9)
  • size medium
  • alignment unaligned
  • abilities
      • name STR
      • value 12
      • name DEX
      • value 6
      • name CON
      • value 16
      • name INT
      • value 1
      • name WIS
      • value 6
      • name CHA
      • value 2
  • speed 10ft, climb 10ft
  • cr 0.5
  • skills
      • name Stealth
      • value 2