Gray Ooze

Medium ooze, unaligned
Armor Class 8
Hit Points 22 (3d8+9)
Speed 10ft., climb 10ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
Skills Stealth +2
Damage Resistances acid, cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 1/2 (100 XP)
Traits
Amorphous
The ooze can move through a space as narrow as 1in wide without squeezing.
Corrode Metal
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2in-thick, nonmagical metal in 1 round.
False Appearance
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
- name Gray Ooze
- type ooze
- ac 8
- hp 22 (3d8+9)
- size medium
- alignment unaligned
- abilities
- name STR
- value 12
- name DEX
- value 6
- name CON
- value 16
- name INT
- value 1
- name WIS
- value 6
- name CHA
- value 2
- speed 10ft, climb 10ft
- cr 0.5
- skills
- name Stealth
- value 2