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Glabrezu

Glabrezu

Large fiend (demon), chaotic evil

Armor Class 17 (natural armor)

Hit Points 157 (15d10+75)

Speed 40ft.

STRDEXCONINTWISCHA
20 (+5)15 (+2)21 (+5)19 (+4)17 (+3)16 (+3)

Saving Throws Str +9, Con +9, Wis +7, Cha +7

Damage Resistances

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120ft., passive Perception 13

Languages Abyssal, telepathy 120ft.

Challenge 9 (5,000 XP)

Traits

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material Components

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

Magic Resistance

The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Melee Weapon Attack: +9 to hit, reach 10ft., one target.
Hit: 16 (2d10+5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist

Melee Weapon Attack: +9 to hit, reach 5ft., one target.
Hit: 7 (2d4+2) bludgeoning damage.

  • name Glabrezu
  • type fiend
  • kind demon
  • ac 17
  • hp 157 (15d10+75)
  • size large
  • alignment chaotic evil
  • abilities
      • name STR
      • value 20
      • name DEX
      • value 15
      • name CON
      • value 21
      • name INT
      • value 19
      • name WIS
      • value 17
      • name CHA
      • value 16
  • speed 40ft
  • cr 9