Glabrezu

Large fiend (demon), chaotic evil
Armor Class 17 (natural armor)
Hit Points 157 (15d10+75)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) |
Saving Throws Str +9, Con +9, Wis +7, Cha +7
Damage Resistances
- cold, fire, lightning
- bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120ft., passive Perception 13
Languages Abyssal, telepathy 120ft.
Challenge 9 (5,000 XP)
Traits
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material Components
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10ft., one target.
Hit: 16 (2d10+5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist
Melee Weapon Attack: +9 to hit, reach 5ft., one target.
Hit: 7 (2d4+2) bludgeoning damage.
- name Glabrezu
- type fiend
- kind demon
- ac 17
- hp 157 (15d10+75)
- size large
- alignment chaotic evil
- abilities
- name STR
- value 20
- name DEX
- value 15
- name CON
- value 21
- name INT
- value 19
- name WIS
- value 17
- name CHA
- value 16
- speed 40ft
- cr 9