Giant Octopus

Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10+8)
Speed 10ft., swim 60ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
Skills Perception +4, Stealth +5
Senses darkvision 60ft., passive Perception 14
Languages -
Challenge 1 (200 XP)
Traits
Hold Breath
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +5 to hit, reach 15ft., one target.
Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or long rest)
A 20ft radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
- name Giant Octopus
- type beast
- ac 11
- hp 52 (8d10+8)
- size large
- alignment unaligned
- abilities
- name STR
- value 17
- name DEX
- value 13
- name CON
- value 13
- name INT
- value 4
- name WIS
- value 10
- name CHA
- value 4
- speed 10ft, swim 60ft
- cr 1
- skills
- name Perception
- value 4
- name Stealth
- value 5