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Giant Octopus

Giant Octopus

Large beast, unaligned

Armor Class 11

Hit Points 52 (8d10+8)

Speed 10ft., swim 60ft.

STRDEXCONINTWISCHA
17 (+3)13 (+1)13 (+1)4 (-3)10 (+0)4 (-3)

Skills Perception +4, Stealth +5

Senses darkvision 60ft., passive Perception 14

Languages -

Challenge 1 (200 XP)

Traits

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 15ft., one target.
Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or long rest)

A 20ft radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

  • name Giant Octopus
  • type beast
  • ac 11
  • hp 52 (8d10+8)
  • size large
  • alignment unaligned
  • abilities
      • name STR
      • value 17
      • name DEX
      • value 13
      • name CON
      • value 13
      • name INT
      • value 4
      • name WIS
      • value 10
      • name CHA
      • value 4
  • speed 10ft, swim 60ft
  • cr 1
  • skills
      • name Perception
      • value 4
      • name Stealth
      • value 5