Giant Goat

Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10+3)
Speed 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)
Traits
Charge
If the goat moves at least 20ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 8 (2d4+3) bludgeoning damage.
- name Giant Goat
- type beast
- ac 11
- hp 19 (3d10+3)
- size large
- alignment unaligned
- abilities
- name STR
- value 17
- name DEX
- value 11
- name CON
- value 12
- name INT
- value 3
- name WIS
- value 12
- name CHA
- value 6
- speed 40ft
- cr 0.5