Ghoul

Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5ft., one creature.
Hit: 9 (2d6+2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d4+2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Ghoul
- type undead
- ac 12
- hp 22 (5d8)
- size medium
- alignment chaotic evil
- abilities
- name STR
- value 13
- name DEX
- value 15
- name CON
- value 10
- name INT
- value 7
- name WIS
- value 10
- name CHA
- value 6
- speed 30ft
- cr 1