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Ghoul

Ghoul

Medium undead, chaotic evil

Armor Class 12

Hit Points 22 (5d8)

Speed 30ft.

STRDEXCONINTWISCHA
13 (+1)15 (+2)10 (+0)7 (-2)10 (+0)6 (-2)

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60ft., passive Perception 10

Languages Common

Challenge 1 (200 XP)

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5ft., one creature.
Hit: 9 (2d6+2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5ft., one target.
Hit: 7 (2d4+2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • name Ghoul
  • type undead
  • ac 12
  • hp 22 (5d8)
  • size medium
  • alignment chaotic evil
  • abilities
      • name STR
      • value 13
      • name DEX
      • value 15
      • name CON
      • value 10
      • name INT
      • value 7
      • name WIS
      • value 10
      • name CHA
      • value 6
  • speed 30ft
  • cr 1