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Ghast

Ghast

Medium undead, chaotic evil

Armor Class 13

Hit Points 36 (8d8)

Speed 30ft.

STRDEXCONINTWISCHA
16 (+3)17 (+3)10 (+0)11 (+0)10 (+0)8 (-1)

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60ft., passive Perception 10

Languages Common

Challenge 2 (450 XP)

Traits

Stench

Any creature that starts its turn within 5ft of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turning Defiance

The ghast and any ghouls within 30ft of it have advantage on saving throws against effects that turn undead.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5ft., one creature.
Hit: 12 (2d8+3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • name Ghast
  • type undead
  • kind ghoul
  • ac 13
  • hp 36 (8d8)
  • size medium
  • alignment chaotic evil
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 17
      • name CON
      • value 10
      • name INT
      • value 11
      • name WIS
      • value 10
      • name CHA
      • value 8
  • speed 30ft
  • cr 2