Ghast

Medium undead, chaotic evil
Armor Class 13
Hit Points 36 (8d8)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60ft., passive Perception 10
Languages Common
Challenge 2 (450 XP)
Traits
Stench
Any creature that starts its turn within 5ft of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turning Defiance
The ghast and any ghouls within 30ft of it have advantage on saving throws against effects that turn undead.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5ft., one creature.
Hit: 12 (2d8+3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Ghast
- type undead
- kind ghoul
- ac 13
- hp 36 (8d8)
- size medium
- alignment chaotic evil
- abilities
- name STR
- value 16
- name DEX
- value 17
- name CON
- value 10
- name INT
- value 11
- name WIS
- value 10
- name CHA
- value 8
- speed 30ft
- cr 2